Groundhog Day
Escape from hell as a groundhog!
- A/D: Move
- W/Space: Jump
- Left mouse click: Use weapon
- Move mouse to aim
Asset credits
- Art:
- Main character, weapons and enemies by me
- Various assets by kenney.nl
- "Cave Platformer Tileset" by Rotting Pixels @ itch.io,https://rottingpixels.itch.io/cave-platformer-tileset-16x16free
- Music:
- Original: "Sea dungeon" by megumi-ryu @ itch.io, https://megumi-ryu.itch.io/free-2d-pixel-8bit-music-asset-sea-dungeon-8bit-bgm
- In-game: "Stuck", by me
- Sound:
- "8bit sfx pack" by Jowdas @ itch.io, https://horror-studio.itch.io/8bit-sfx-pack-100-pack
- Edits by me
- Font:
- "VT323" by Peter Hull @ Google Fonts, https://fonts.google.com/specimen/VT323
- All the awesome people @ Godot Foundation
Special thanks
- Natata
- Nytezerak
- Edge
| Status | Released |
| Platforms | HTML5 |
| Author | Flaming Rat |
| Genre | Survival |
| Made with | Godot |

Comments
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I like it but I don't know what the goal is! Is is to get as high as possible? Or to get as much gold as possible? Is there an ending?
The blocks felt a bit slippery sometimes, but well done
Yeah hitting the sweet spot with the platforming was really tough and I don't feel like I managed it by the deadline. Thanks for playing!
Love it! This game does have a lot of potential :0
Thanks! (And also thanks for having the idea with me!)
Got stuck in the terrain a lot.
Thanks for playing, and sorry that happened. Getting the physics down was one of the hardest parts & almost cost me the entire jam -- that's what you get for reinventing the wheel, I guess! Eventually I had to leave it and finish the rest of the prototype. Would definitely improve it with extra time.
Np, and don't feel too bad, stuff happens, it's a good first attempt.