v24.6.15.1: Resource management added!
Iron Will » Devlog
New features
- Manage your resources: Creatures now spend mana equal to the move's tier and recover 2 mana per turn. If you pick a move but don't have enough mana for it, your turn is skipped. Mana costs are now indicated under the moves' names.
Bugs squashed
- The game now properly waits for status messages before and after an attack lands
- Statuses that deal damage to the affected unit after they receive attacks (such as Madness) no longer freeze the game
- The critical hit text is no longer displayed before the damage is displayed
- Poisoned units no longer get a burn message displayed
Known bugs
- Multhit moves only proc on-hit effects once.
- Some status effects cause messages to appear on the screen even if the unit dies before they have any effect.
Roadmap update
With this update I actually managed to tick a roadmap item off the list in adding a resource management system! 🎉
This is what the roadmap looks like at the moment:
- End-of-battle rewards: Coming up next!
- Add tooltips explaining moves.
- Add a compendium of moves and creatures seen to the main screen.
- Add default attack and damage taken animations
- Create environment art.
- Update UI font & base colors.
Files
Web.zip Play in browser
Jun 16, 2024
Windows Desktop.zip 26 MB
Jun 16, 2024
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Iron Will
Roguelike monster catcher (WIP)
Status | In development |
Author | Flaming Rat |
Genre | Strategy |
More posts
- v24.6.21.1: The MakeoverJun 21, 2024
- v24.6.13.1: The Moves UpdateJun 14, 2024
- v24.6.10.1: Move revamp!Jun 10, 2024
- v24.6.2: Hotfixing spreeJun 02, 2024
- v24.6.1.2: Infinite BattlesJun 02, 2024
- v24.6.1.1Jun 02, 2024
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