When you're developing a game, especially one that has a rather complex game loop, it's very easy to get stuck on the functionality and forego what really makes...
A quick weekend update in between other things I've been doing: last update was awesome, but it broke the game if a unit was affected with certain statuses. I s...
Hello everyone! I'm happy to announce that all moves and status effects are now implemented. Some of them changed since I last shared the full list, but all...
All right, first big update since publishing the project! This one has a lot of refactoring and QOL, but we're still on the road towards something fun with a co...
Last night I made an oopsie with the randomizer after adding infinite battles. It was brought to my attention when I was already in bed, so I came back this mor...
Sneaking in a quick update to allow infinite battles! I also updated the UI a little bit, but most of today's changes have been covered in the last devlog. New...
All right, first update since I posted this game! At this point the page is probably still private, so thanks for being here. We're still a long ways away from...